AI Insights · Timothy · July 2025
Top 5 Paid Games in Netherlands Q2 2025: Unified Platform
Explore the performance trends of the top 5 paid games in the Netherlands for Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top paid games in the Netherlands exhibited varied performance trends across a unified platform, combining data from both iOS and Android. Here’s a closer look at each game:
Minecraft: Dream it, Build it! from Mojang saw a peak in weekly revenue at about $31.6K in late April, followed by a gradual decline, ending the quarter around $13.3K. Downloads started at 743, dipping to a low of 359, before slightly recovering to 418. Active users peaked at 43.9K in April, decreasing steadily to approximately 28K by the end of June.
Balatro by Playstack Ltd experienced a weekly revenue increase in mid-May, reaching $2.7K, but ended June with a slight drop to $1.6K. Downloads remained fairly stable, with minor fluctuations, starting at 262 and closing at 214. Active users hovered around 1.7K throughout the quarter.
Bloons TD 6, developed by Ninja Kiwi, exhibited a rise in revenue toward the end of June, peaking at $2.6K. Downloads peaked at 1.4K in April, later stabilizing around 825. Active users showed a decline from 15K to 8.1K over the quarter.
RollerCoaster Tycoon® Classic from Atari saw revenue fluctuations, peaking at $1.6K at the quarter's start, then decreasing to $675. Downloads started at 158 and ended at 110, while active users showed a stable range, closing at 257.
Kingdom Rush 5: Alliance TD by Ironhide S.A. displayed an increase in revenue in early June, reaching $977, before ending at $715. Downloads were relatively stable, with a slight increase from 75 to 73. Active users initially rose to 244 but declined to 83 by the end of June.
The data, sourced from Sensor Tower, provides insightful trends on the top paid games in the Netherlands. For more in-depth analytics, visit Sensor Tower's platform.